Aŵ Nâwr Ni̋ēkēä (/ɒ̂/ /nɑ̂wɜː/ [bronze] [controversy]) is a subtropical Small City located in the Jalisomasi Provence of the Hobben.
The name Aŵ Nâwr Ni̋ēkēä is derived from the Goblin language, as Aŵ Nâwr Ni̋ēkēä was founded by Lithuineth Curulaeril Uir, who was culturaly Goblin.
Climate
Aŵ Nâwr Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Aŵ Nâwr Ni̋ēkēä receives an average of 70 cm/y (27 in/y) of precipitation, most of which comes in the form of rain during the spring. Aŵ Nâwr Ni̋ēkēä covers an area of nearly 10 km2 (4 mi2), and an average elevation of 5890 m (19324 ft) above sea level.
Overview
Aŵ Nâwr Ni̋ēkēä was founded durring the early 12th century in fall of the year 1115, by Lithuineth Curulaeril Uir. The establishment of Aŵ Nâwr Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Lithuineth Curulaeril Uir electing to pay people to resettle in Aŵ Nâwr Ni̋ēkēä.
Aŵ Nâwr Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Aŵ Nâwr Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Aŵ Nâwr Ni̋ēkēä is is constructed arround a series of spacious split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Aŵ Nâwr Ni̋ēkēä's size could have. The city's well-designed, yet cheep have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Aŵ Nâwr Ni̋ēkēä has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Aŵ Nâwr Ni̋ēkēä’s streets. A look around Aŵ Nâwr Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Aŵ Nâwr Ni̋ēkēä long.
Civic Infrastructure
Aŵ Nâwr Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Aŵ Nâwr Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Aŵ Nâwr Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Aŵ Nâwr Ni̋ēkēä's parks.
Aŵ Nâwr Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Aŵ Nâwr Ni̋ēkēä.
Aŵ Nâwr Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Aŵ Nâwr Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Aŵ Nâwr Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Aŵ Nâwr Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Aŵ Nâwr Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Aŵ Nâwr Ni̋ēkēä's public wards, blessings, and other arcane systems.
Aŵ Nâwr Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Aŵ Nâwr Ni̋ēkēä's grid is powered by an arcane means.
Aŵ Nâwr Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Aŵ Nâwr Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Aŵ Nâwr Ni̋ēkēä's natural decorations nor waterways.
Aŵ Nâwr Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Aŵ Nâwr Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Aŵ Nâwr Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Aŵ Nâwr Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Aŵ Nâwr Ni̋ēkēä there is a constant smell of overcooked presumably ethnic food.
The Stag, Emperor near Aŵ Nâwr Ni̋ēkēä are known to be a mutant strain of the creature.
Aŵ Nâwr Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Necromancy energies of tier 1 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 4
Farmers: 6
Farm Laborer: 11
Hunters: 9
Milk Maids: 6
Ranchers: 3
Ranch Hands: 6
Shepherds: 5
Farmland: 9627 m2
Cattle and Similar Creatures: 597
Poultry: 7167
Swine: 477
Sheep: 23
Goats: 4
Horses, Mounts, and Beasts of Burden: 238
Craftsmen
Arms and Toolmakers: 4
Blacksmiths: 5
Bookbinders: 3
Buckle-makers: 3
Cabinetmakers: 5
Candlemakers: 8
Carpenters: 7
Clothmakers: 7
Coach and Harness Makers: 2
Coopers: 6
Copper, Brass, Tin, Zinc, and Lead Workers: 3
Copyists: 2
Cutlers: 2
Fabricworkers: 5
Farrier: 17
Furriers: 1
Glassworkers: 9
Gunsmiths: 5
Harness-Makers: 2
Hatters: 4
Hosiery Workers: 1
Jewelers: 2
Leatherwrights: 6
Locksmiths: 2
Matchstick makers: 3
Musical Instrument Makers: 3
Painters, Structures and Fixtures: 2
Paper Workers: 3
Plasterers: 3
Pursemakers: 4
Roofers: 2
Ropemakers: 2
Rugmakers: 2
Saddlers: 4
Scabbardmakers: 5
Scalemakers: 2
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 2
Shoemakers: 2
Soap and Tallow Workers: 7
Tailors: 13
Tanners: 3
Upholsterers: 3
Watchmakers: 3
Weavers: 7
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 3
Booksellers: 3
Butchers: 5
Chandlers: 6
Chicken Butchers: 6
Entrepreneurs: 2
Fine Clothiers: 5
Fishmongers: 5
Florists: 1
Potion Sellers: 4
Resellers: 8
Spice Merchants: 3
Wine-sellers: 4
Wheelwright: 3
Woodsellers: 2
Service workers
Bakers: 14
Barbers: 11
Coachmen: 3
Cooks: 10
Doctors: 4
Gamekeepers: 3
Grooms: 2
Hairdressers: 8
Healers: 7
Housekeepers: 6
Housemaids: 12
House Stewards: 6
Inns: 2
Laundry maids: 4
Maidservants: 7
Nursery Maids: 4
Pastrycooks: 7
Restaurateur: 9
Tavern Keepers: 10
Specialized Laborer
Ashworkers: 3
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 4
In-Town Couriers: 5
Long Haul Couriers: 5
Dockyard Workers: 5
Gas Workers: 1
Hay Merchants: 1
Leech Collectors: 6
Millers: 5
Miners: 5
Oilmen and Polishers: 3
Postmen: 5
Pure Finder: 3
Skinners: 6
Sugar Refiners: 1
Tosher: 3
Warehousemen: 7
Watercarriers: 4
Watermen, Bargemen, etc.: 7
Skilled Laborers
Accountants: 3
Alchemist: 3
Clerk: 4
Dentists: 2
Educators: 6
Engineers: 3
Gardeners: 2
Mages: 1
Plumbers: 2
Pharmacist: 2
Professors: 1
Scientists: 1
Wizards: 1
Civil Servants
Adventurers: 2
Bankers: 3
Civil Clerks: 5
Civic Iudex: 2
Consultants: 1
Exorcist: 5
Fixers: 2
Kami Clerk: 4
Landlords: 4
Lawyers: 3
Legend Keepers: 4
Militia Officers: 15
Monks, Monastic: 6
Monks, Civic: 7
Historian, Oral: 5
Historian, Textual: 2
Policemen, Sheriffs, etc.: 5
Priests: 8
Rangers: 3
Rat Catchers: 3
Scholars: 3
Spiritualist: 4
Slayers: 1
Storytellers: 9
Military Officers: 7
Cottage Industries
Brewers: 6
Comfort Services: 8
Enchanters: 2
Herbalists: 2
Jaminators: 8
Needleworkers: 7
Potters: 3
Preserve Makers: 5
Quilters: 3
Seamsters: 12
Spinners: 7
Tinker: 2
Weaver: 5
Artists
Actors: 2
Bards: 3
Costumers: 1
Dancers: 2
Drafters: 1
Engravers: 1
Fine Furniture Carpenters: 1
Glaziers: 2
Inlayers: 2
Musicians: 6
Painters, Art: 1
Playwrights: 2
Sculptors, Art: 2
Wood Carvers: 9
Writers: 8
Produce Industries
Butter Churners: 8
Canners: 6
Cheesmakers: 7
Ice Merchants: 1
Millers: 4
Picklers: 3
Smokers: 3
Stockmakers: 2
Tobacconists: 3
Tallowmakers: 5
806 of Aŵ Nâwr Ni̋ēkēä's population work within a Foundational Occupation.
46 work in Agriculture
188 work as Craftsmen
62 work as Merchants
129 work as Service Workers
82 work as General Laborers
31 work as Skilled Laborers
113 work as Civil Servants
70 work in Cottage Industries
43 work as Artists
42 work in Produce Industries
1464 of Aŵ Nâwr Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 119 (5%) are noncontributers.
Points of Interest
POI
History
Aŵ Nâwr Ni̋ēkēä used to be much richer, but something happened in the last 5 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
In time immemorial, reportedly some time during the early 2nd century, Aŵ Nâwr Ni̋ēkēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Aŵ Nâwr Ni̋ēkēä lost 242 people, 281 livestock, and 43 buildings. The conflict ended after roughly 113, when members of Aŵ Nâwr Ni̋ēkēä's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in a stalemate for Aŵ Nâwr Ni̋ēkēä's forces. The war is remembered in legend by Aŵ Nâwr Ni̋ēkēä's bards, historians, and legend keepers.